sábado, 19 de marzo de 2005

A NIGHT AT 3DREALMS

A lot more than this happened, but this is all I saw as I bumped into people as I was looking over flow for a couple of levels and working with Keith and Brian. Allen put up a couple of npc scripted animations in his level. Charlie was messing with blooms on particles. Kyle did some optimizations that made some levels run faster and is about to merge in some new Meqon physics code. Joe sent around some renders of a new character he was working on. Rob checked in some dismemberment code that we're playing with. Charlie and Scott were playing some deathmatch and making notes. Some of us watched Survivor and were glad to see the blonde chick go home.

George Broussard. CEO de 3DRealms, creadores de Duke Nukem 3D y desde hace 7 años programando la secuela; Duke Nukem Forever

Fuente: Shacknews

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