viernes, 18 de marzo de 2005

¿QUÉ FUE DE...?

Abro nueva sección y alejop.

Hace algunos años, la compañía de videojuegos Access, responsable de la mejor saga del género de las aventuras gráficas (Sí, sí, por encima de Monkey Island o Indiana Jones) fue adquirida por Microsoft.

Me refiero a la saga de aventuras de "TEX MURPHY".



Esto conllevó un cambio en la política de la empresa (ya saben eso que se usa para hecer mal las cosas sin justificación alguna y a la que se le puede echar la culpa sin mayor problema... ¿Han oído a alguna "política de empresa" quejándose? Pues eso...) y la serie se fue al garete junto con sus Papás, Aaron Conners y Chris jones (Quien por cierto hacía de Tex en los juegos)

Y nunca más se supo, o casi..

Desde entonces y gracias a la fuerza de los fans, se consiguió sacar adelante una serie de capiítulos radiofónicos que seguían contando las aventuras del gran Tex (interpretadas y creadas por sus miembros originales) que si bien servían para quitarse el "mono" que muchos teníamos por saber algo de las aventuras del detective más desastroso del mundo, no terminaban de saciar nuestras ansias. Luego se dijo que iban a hacer una serie flash... pero finalmente no sucedió nada. Hubo dimes y diretes en el sector hablando de un "comeback" de Tex Murphy a lo grande...pero aquí seguimos y aún no hay nada, mis últimas investigaciones me han llevado a:

"First of all, I want to thank everyone for their incredible loyalty and dedication. It means a lot to me and Chris, and we probably would have let Tex rest in peace long ago if it weren’t for you. Over the past seven agonizing years, Tex Murphy, his as-yet-untold adventures, and his fans most of all, have kept me motivated. I’ve spent countless hours in my “happy place”, working on game designs, storylines, and dialogue. The response to Tex Murphy Radio Theater – which finally allowed me to tell a little bit of the Trilogy story – was really gratifying and I got a kick out of reading everyone’s theories and interpretations.

Our greatest satisfaction is hearing how much fun someone had playing one of our games (or listening to TMRT). I love it when people quote their favorite “Tex-isms” or talk about how a character or event made them laugh, cry, fall in love, or feel scared. I hope you all know that Chris and I would do anything for a chance to create more full-on amazing FMV adventure games just like the Pandora Directive…except better.

But we need to face the facts. Seven years is a long time, especially in the computer game industry. Even though Pandora and Overseer have aged quite gracefully and, along with Under a Killing Moon, are considered “classics” by almost everyone who played them, they’re technologically obsolete and – most importantly – old-fashioned examples of a practically extinct game genre. Now don’t get me wrong…I love adventure games and I realize there are developers out there trying to keep adventure games alive, but let’s face the facts: there have been very few honest-to-goodness adventure games, most of which were horrible, and none of which were successful enough to change the perception of adventure games.I’m not giving up on adventure games, however.

I’m absolutely convinced that there is a huge market of casual gamers who would really enjoy Tex Murphy-style games. But back in 1996 it cost us over $4,000,000 to develop Pandora – and if we hadn’t reused the game engine we’d built for Under a Killing Moon, it would have been even more. Bottom line is, the only way to resurrect the adventure game genre is to produce an incredibly successful breakout game (like Myst…except better). And to create a game that will cross over to millions of casual gamers, it will cost millions of dollars.

And no computer game company is going to gamble that much money on a true adventure game, especially not a seven year-old sequel. Trust me, I know. Not MS, not The Adventure Co., no one. I know this isn’t what you want to hear, but I seriously doubt that there will be another full-on FMV Tex Murphy adventure game. Like the Bogart movies that inspired our hero, the old Tex Murphy games belong to a bygone era. I have a special antique PC at home that plays all our games and someday I hope it will still boot up so I can play Pandora with my grandkids.


So, is that it? I certainly hope not! As you heard on Tex Murphy Radio Theater, Tex has just embarked on what could prove to be his most amazing adventure ever! The format may be different but, to paraphrase Shakespeare, the story’s the thing. The reaction to TMRT proved that Tex fans (and even those who hadn’t played the games, believe it or not) didn’t need visuals or even interactivity to enjoy it. Now, imagine if you will, taking the TMRT experience to a new level, adding gameplay, puzzle solving, multiple story paths, interactive conversations, and more. Another possibility would be to offer visuals, such as inventory items, maps, etc….maybe even photographs or artwork of the characters and locations.


Online games are the new frontier and I think we have an opportunity to create something new and innovative, but also inexpensive and simple enough for a small team to put together. The important thing is to make something fun and compelling to play.I hope this rambling epistle clarifies the big picture. I welcome any and all comments you might have. Go ahead and post them on UTM message board – I look forward to hearing what you have to say!

Thanks,

Aaron"


Poco más les puedo contar por ahora. Crucen todos los dedos que tengan.

Buenos días.

No hay comentarios: